Large City: Qoshj̼iv Gíhm

Qoshj̼iv Gíhm

Qoshj̼iv Gíhm
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionGc-78l Wofǐ Woodlands
Founded1454
Community LeaderLord Glegfeshe
Area78 km2 (31 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation2050 m (6725 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population18482
Population Density236 people per km2 (596 people per mi2)
Town AuraAugury
Naming
Native nameQoshj̼iv Gíhm
Pronunciation/qoʃ/ /j̼iv/
Direct Translation[fang] [rough]
Translation[Not Yet Translated]

Qoshj̼iv Gíhm (/qoʃ/ /j̼iv/ [fang] [rough]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.

The name Qoshj̼iv Gíhm is derived from the Sylvin language, as Qoshj̼iv Gíhm was founded by Brgfêrí, who was culturaly Tauran.

Climate

Qoshj̼iv Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 20°C (68°F). Qoshj̼iv Gíhm receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Qoshj̼iv Gíhm covers an area of nearly 78 km2 (31 mi2), and an average elevation of 2050 m (6725 ft) above sea level.

Overview

Qoshj̼iv Gíhm was founded durring the late 15th century in spring of the year 1454, by Brgfêrí. The establishment of Qoshj̼iv Gíhm was somewhat plagued by a lack of willing colonists, leading to Brgfêrí electing to pay people to resettle in Qoshj̼iv Gíhm.

Qoshj̼iv Gíhm was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Qoshj̼iv Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Qoshj̼iv Gíhm is buildings are speckled and packed arround spacious paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Qoshj̼iv Gíhm weathering a full scale bombardment durring a siege. Astonishigly, the budget focused millitary grade defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Qoshj̼iv Gíhm shows Qoshj̼iv Gíhm as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The city has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Qoshj̼iv Gíhm places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Qoshj̼iv Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qoshj̼iv Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qoshj̼iv Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qoshj̼iv Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qoshj̼iv Gíhm's parks.

Qoshj̼iv Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qoshj̼iv Gíhm.

Qoshj̼iv Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qoshj̼iv Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qoshj̼iv Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qoshj̼iv Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qoshj̼iv Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qoshj̼iv Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qoshj̼iv Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qoshj̼iv Gíhm's public wards, blessings, and other arcane systems.

Qoshj̼iv Gíhm has an Arcane Academy which provides higher education in the arcane sciences.

Qoshj̼iv Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qoshj̼iv Gíhm's grid is powered by a direct leyline tap.

Qoshj̼iv Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qoshj̼iv Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Qoshj̼iv Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qoshj̼iv Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qoshj̼iv Gíhm's natural decorations nor waterways.

Qoshj̼iv Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qoshj̼iv Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qoshj̼iv Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qoshj̼iv Gíhm's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Qoshj̼iv Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

The Grimstalker near Qoshj̼iv Gíhm are known to be a mutant strain of the creature.

Qoshj̼iv Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local narcotic to channel Invocation energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 54
  • Farm Laborer: 97
  • Hunters: 61
  • Milk Maids: 47
  • Ranchers: 23
  • Ranch Hands: 50
  • Shepherds: 47
    • Farmland: 73928 m2
    • Cattle and Similar Creatures: 4620
    • Poultry: 55446
    • Swine: 3696
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1848

Craftsmen

  • Arms and Toolmakers: 37
  • Blacksmiths: 42
  • Bookbinders: 24
  • Buckle-makers: 26
  • Cabinetmakers: 42
  • Candlemakers: 68
  • Carpenters: 60
  • Clothmakers: 57
  • Coach and Harness Makers: 19
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 18
  • Cutlers: 15
  • Fabricworkers: 40
  • Farrier: 105
  • Furriers: 11
  • Glassworkers: 59
  • Gunsmiths: 39
  • Harness-Makers: 17
  • Hatters: 38
  • Hosiery Workers: 13
  • Jewelers: 19
  • Leatherwrights: 51
  • Locksmiths: 18
  • Matchstick makers: 28
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 26
  • Plasterers: 25
  • Pursemakers: 32
  • Roofers: 19
  • Ropemakers: 19
  • Rugmakers: 17
  • Saddlers: 34
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 18
  • Shoemakers: 18
  • Soap and Tallow Workers: 56
  • Tailors: 105
  • Tanners: 23
  • Upholsterers: 27
  • Watchmakers: 25
  • Weavers: 56
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 29
  • Butchers: 49
  • Chandlers: 49
  • Chicken Butchers: 46
  • Entrepreneurs: 18
  • Fine Clothiers: 46
  • Fishmongers: 46
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 73
  • Spice Merchants: 24
  • Wine-sellers: 39
  • Wheelwright: 28
  • Woodsellers: 17

Service workers

  • Bakers: 108
  • Barbers: 105
  • Coachmen: 25
  • Cooks: 84
  • Doctors: 39
  • Gamekeepers: 30
  • Grooms: 16
  • Hairdressers: 57
  • Healers: 45
  • Housekeepers: 52
  • Housemaids: 80
  • House Stewards: 51
  • Inns: 18
  • Laundry maids: 33
  • Maidservants: 66
  • Nursery Maids: 33
  • Pastrycooks: 57
  • Restaurateur: 88
  • Tavern Keepers: 77

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 37
  • In-Town Couriers: 39
  • Long Haul Couriers: 42
  • Dockyard Workers: 40
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 49
  • Millers: 47
  • Miners: 41
  • Oilmen and Polishers: 28
  • Postmen: 45
  • Pure Finder: 23
  • Skinners: 54
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 66
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 52

Skilled Laborers

  • Accountants: 23
  • Alchemist: 29
  • Clerk: 38
  • Dentists: 18
  • Educators: 46
  • Engineers: 27
  • Gardeners: 18
  • Mages: 14
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 25
  • Civil Clerks: 42
  • Civic Iudex: 21
  • Consultants: 12
  • Exorcist: 38
  • Fixers: 22
  • Kami Clerk: 36
  • Landlords: 39
  • Lawyers: 22
  • Legend Keepers: 31
  • Militia Officers: 184
  • Monks, Monastic: 59
  • Monks, Civic: 57
  • Historian, Oral: 42
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 39
  • Priests: 73
  • Rangers: 25
  • Rat Catchers: 27
  • Scholars: 28
  • Spiritualist: 33
  • Slayers: 10
  • Storytellers: 75
  • Military Officers: 63

Cottage Industries

  • Brewers: 54
  • Comfort Services: 61
  • Enchanters: 21
  • Herbalists: 20
  • Jaminators: 59
  • Needleworkers: 59
  • Potters: 32
  • Preserve Makers: 56
  • Quilters: 26
  • Seamsters: 97
  • Spinners: 54
  • Tinker: 20
  • Weaver: 51

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 29
  • Costumers: 11
  • Dancers: 21
  • Drafters: 11
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 57
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 59
  • Writers: 61

Produce Industries

  • Butter Churners: 71
  • Canners: 57
  • Cheesmakers: 66
  • Ice Merchants: 8
  • Millers: 36
  • Picklers: 32
  • Smokers: 23
  • Stockmakers: 21
  • Tobacconists: 28
  • Tallowmakers: 44

6960 of Qoshj̼iv Gíhm's population work within a Foundational Occupation.

10783 of Qoshj̼iv Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 739 (4%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century an up-welling of water from beneath the earth caused Waterway Pentois to surge and overflow its banks. The resulting flood was isolated to the area around Qoshj̼iv Gíhm, which was swallowed by the waters for several days. Qoshj̼iv Gíhm lost 116 people, 189 livestock, and 23 buildings in the disaster. The disaster is remembered as the Heartache Drownings.

History